![]() Although this glimpse is "frozen"-it remains there, and can be referenced whenever you like-it isn't updated in real time. It'll likely be destroyed, but watch its course, and you'll be able to see everything around it. Simply send a lone, quick aircraft flying overhead. When there's something you want to see-such as a faraway enemy base-there's a way to "shine the flashlight" on them, so to speak, and reveal what they're hiding. Though you can use Radar Installations to technologically ascertain your surroundings, they won't show you everything. If you accidentally create an awful roadblock, have your Engineers Reclaim the buildings right away. Always make sure your construction habits won't cause irreversible traffic jams. Though building a variety of anti-tank and anti-air turrets at a structure's flanks is logical, scattering them straight across the horizon in a zig-zag pattern isn't. If you do, you may partially or completely block some passages, preventing your units from rolling through them. That's great, but you don't want to recklessly clutter the landscape with factories and stationary units. You know you need units, turrets, Mass, and Energy. Without viewing the entire map, it may be significantly tougher to make these calls. If they're creeping toward you, you can retaliate by constructing buildings and appropriate defenses before they arrive. For example, if a multitude of enemies are hiding in the map's northeastern corner, you'll want to pad your forces with additional units where theirs can't reach. Although you'll have to rely on Radar/Sonar to expand your field of vision, zooming out to see the entire map is something you should often utilize. One of the most useful options is the Zoom In/Zoom Out toggle. Where, though, will you be sending them? That's something you should plan for.Įarly on, you're familiarized with the camera controls. Constantly survey your surroundings and deploy your idle units wherever they're needed, and frequently order the wounded to retreat for repairs. Furthermore, there may be a cluster of foes who snuck around to your back, or who have otherwise gone undetected. Sometimes, those targets will be destroyed before anything is completely built, however. If all or any of your units are currently sitting idle, put them to work! As the tutorial teaches, you can preemptively designate destinations for whatever your factories are building. You've got the resources to build with, and your factories are hard at work. Fortunately, if you ever do order too many of a certain unit, you can reduce its queue by clicking on the associated factory, followed by right-clicking the numbered icon at the lower right. By breaking up your requests into smaller groups of each, you won't be waiting for a group of fifteen tanks to be built before a single Engineer pops out- after most of your units have already been destroyed. Afterward, order up some more attackers, then another small batch to repair them with. Some should assist your factories to ensure they're building units at top speed. To manage both simultaneously, order a factory to create a small amount of offensive units, then queue up a few Engineers. Considering, there are situations where you'll want to both offend and mend. All the guns in the world won't do you any good if they're reduced to smoldering piles of metal, though. To make a dent in your foes' defenses, you want a lot of firepower. As for how you should order up those units. If you don't, build them, whip up some Engineers, and send your ACU off to do other things. If you already have factories and Mass Extractors in place, they can start doing this immediately. To bolster your ranks, you'll want to start producing more units as quickly as possible. Though that means you're in a position of power, you're nothing without the forces you command. To make things easier on you, you should be able to pull from these basic tips, and come up with strategies that help you through the heat of the moment. Though the tutorial will prepare you for what's to come, there are many situations where you'll have to come up with your own solutions. Since Supreme Commander 2's battles happen in real time, you'll have to think on your feet. ![]()
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